AI Insights · Timothy · March 2024
Top 5 3D Anime Games on iOS in Mexico Q1 2024
In Q1 2024, the top 5 3D anime games on iOS in Mexico showed varied performance in terms of downloads, revenue, and active users. Here are the key insights from Sensor Tower data.
In Q1 2024, the top 5 3D anime games on iOS in Mexico demonstrated diverse trends in downloads, revenue, and active users. Here’s a closer look at each app's performance based on Sensor Tower data.
Hero Clash from 9z Games(HK) saw significant fluctuations in its weekly downloads. Starting with 67 downloads in the first week of January, it peaked at 22.9K in the first week of February and then stabilized around the low hundreds towards the end of March. Revenue-wise, the game experienced a dramatic increase, notably peaking at approximately $1.5K in mid-March. Active users also surged from 745 in early January to a high of 20.5K in early February, before settling around 6.4K by the end of March.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. maintained a consistent download rate, fluctuating between 2.5K and 4.9K weekly. The game's revenue saw notable highs and lows, with the highest weekly revenue reaching around $32.4K in early January and lowest at approximately $3.3K in mid-March. Active users showed a declining trend from 45.8K in the first week to a low of 31.5K in mid-March, with a slight recovery to 33.1K by the end of the quarter.
Genshin Impact from COGNOSPHERE PTE. LTD. showcased steady performance in downloads, averaging around 3K per week with slight peaks. Revenue was more variable, peaking at about $48K in late January and maintaining an average of around $13K to $23K for the rest of the quarter. Weekly active users showed stability, starting at 31.7K and ending at 28.9K, with minor fluctuations in between.
One Punch Man World from Crunchyroll Games, LLC, launched in late January, saw an initial spike in downloads with 20.2K in its first week, which then tapered off to around 912 by the end of March. Revenue followed a similar trend, starting at $2.7K and gradually decreasing to about $149. Active users began at 18.9K, dropping steadily to 2.4K by the end of the quarter.
The King of Fighters ARENA by Netmarble Corporation experienced moderate weekly downloads, ranging from 1.7K to 3.5K throughout the quarter. The game's revenue remained modest, peaking at around $83 in early January and hovering around $38 to $81 for the rest of the period. Active users showed consistency, starting at 13.4K and ending at 15K, with minor fluctuations.
For more detailed insights and data, visit Sensor Tower.